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- on catSpeak soundName
- set the castNum of sprite 46 to the number of cast "turn1"
- updateStage()
- wait(4)
- set the castNum of sprite 46 to the number of cast "turn2"
- updateStage()
- wait(4)
- set the castNum of sprite 46 to the number of cast "turn3"
- updateStage()
- wait(4)
- puppetSound(soundName)
- updateStage()
- repeat while soundBusy(1)
- set temp to random(5)
- set CatHead to the number of cast ("speak" & temp)
- set the castNum of sprite 46 to CatHead
- updateStage()
- wait(4)
- end repeat
- wait(10)
- set the castNum of sprite 46 to the number of cast "turn3"
- updateStage()
- wait(4)
- set the castNum of sprite 46 to the number of cast "turn2"
- updateStage()
- wait(4)
- set the castNum of sprite 46 to the number of cast "turn1"
- updateStage()
- wait(4)
- puppetSound(0)
- updateStage()
- end
-